Esmonde Shaw is an agent for 6D2.
Fighting to preserve the British way of life against enemies both foreign and domestic is Commander Shaw, a highly resourceful, extremely debonaire operative who proves over again he is a good man to have on your side and a bad enemy.
Shaw initially works for the Special Services Division of Defence Intelligence. He is the first man the Admiralty thinks of when confidential investigations are needed or action is required where ships cannot go.
After his eighth documented adventure, Skyprobe, Shaw resigned his commission in frustration and just being tired. For several months he spent time with a lot of bottles and a fair number of women, letting himself become a wreck. Then the chance came to again make a difference, this time with the shadowy British Intelligence organization known as 6D2. He told them to take a hike.
Eventually he would reconsider and soon he would be considered their best operative. Several hair raising escapades would pass before he again tired of the killing and quit. That didn't last too long before circumstances brought him back.
In the 14th adventure, he returns to 6D2 and is given a secretary, although she really is a right-hand man. Felicity Mandrake was the young woman and she would stay with Shaw as his assistant and companion for the remaining adventures.
Shaw fought an wide range of adversaries from Soviet agents to crazed terrorists, both local and from outside, to a formidable organization devoted to total domination, WUSWIPP, World Union of Socialist Scientific Workers for International Progress in Peace.