hazzard_gil_cb_adv1 hazzard_gil_cb_adv2
Full Name: Gil Hazzard
Series Name: Operation Scorpio
Codename: Scorpio
Nationality: British
Organization: British Intelligence
Occupation Former Agent

Creator: Cam Kennedy
Time Span: 1983 - 1983


Gil Hazzard is a movie stuntman.

Whether it is leaping off a tall building for an awesome shot, and hopefully landing right on the airbag below, or driving a speeding car off a pier to land on a departing boat, he is the man to call for a great shot in a movie. He is meticulous in his planning but also incredibly daring in his execution.

Hazzard is actively working as a stunt driver for a movie production company, performing some of these very impressive and quite dangerous moves, all to make the film extremely exciting, when we first meet him. His pleasure at having completed the stunt to the director's happiness is abrupted ended when he is approached by a former associate at British Intelligence, a bowler-hat-wearing poshly-dressed sour-looking man named Carmody, with the unwelcome news that "the Gov'nor's got a job".

It is at that point we learn that Hazzard, quite an apt name for someone in his profession, was for many years an agent with a branch of British Intelligence and the 'job' that he is being called back for isto help in a hostage situation where the perpetrator is another former agent named Valentine, referred to as Hazzard's old partner. That is how we learn the reason Hazzard is a former agent, namely that it was men like Valentine and Hazzard who were the ones ordered "to go out and pull the trigger" and that Hazzard "got out before the job got to [him]". He had simply had enough of working for what he called a "Department of Dirty Tricks".

Unfortunately, the Guv'nor has the attitude that no one ever walks out on his department and that Hazzard will be brought back into the fold no matter how much he refuses.

Good Line:

When offered a chance to return to work for the Guv'nor, his old boss, Hazzard states, "I quit the Service because I didn't like the smell - and it hasn't improved".


Number of Stories:2
First Appearance:1983
Last Appearance:1983

     From 1950 to 1969, Eagle was a weekly boys' comic publication, noteworthy in that it was said to be the first aimed more at teenagers than pre-teens, filled with action and adventure rather than just cartoon comedy.

     It's claim to fame above all else was Dan Dare, Pilot of the Future, which was a huge hit and survived the entire initial run, producing an impressive 2017 issues as well as a good number of Annuals and Specials.

     It was a second life in 1982 and lasted 505 issues before disappearing in 1994.

     Obviously from its small number, Gil Hazzard was a minor series that came and went with no fanfare.

1 'The Hostage Situation' 'The Hostage Situation'
Published by IPC Magazines
Contributors: Ian Holland (writer), Cam Kennedy (artist)
Copyright: 1983

Published in Eagle, series 2, #49-#52, Feb 26 - Mar 19, 1983, 2 pages each for a total of 8.
Gil Hazzard is less than pleased when he is pulled back into action by British Intelligence. His former partner, Valentine, was holding Valentine's wife and son hostage having gone over the edge. Hazzard knows that if he cannot resolve the situation, snipers will do it the ultimate way.
Warning! This was printed in 3D needing special glasses so it is very hard to read without.
Click here to read the story.

2 The Web The Web
Published by IPC Magazines
Contributors: Ian Holland (writer), Mike Dorey (artist)
Copyright: 1983

Published in Eagle, series 2, #53-#67, Mar 26 - Jul 2, 1983, 2 pages each for a total of 30.
Gil Hazzard is framed quite tightly for a jewelry store heist and GBH. In jail he is visited by his old "Guv'nor" from the intelligence department with the promise of getting him released if he would do another job. The mission involves an invention by two Swiss scientists of a "high intensity laser that can be used from beyond the atmosphere" making every defense system obsolete. The inventors were killed and the weapon stolen by a man called the Auctioneer who is selling it to the highest bidder.
This was done in normal style and requires no special glasses.
Click here to read the story.


     As we have only two stories with one of them being quite short to get a feel for this series. My feel is that they were enjoyable (except for trying to look at 3D images in 2D for the first adventure) but nothing noteworthy. The second one definitely showed promise but since there were no more, that promise never came to anything.

     The concept of a government agency head taking the stance that none of his trained killers were allowed to quit, ever, has always amused me. Let's train a guy to be able to kill someone ten ways from Sunday, send him out to do so all the rest of the day of the week as well, and then say without worry, 'Try to leave and I'll have you killed!" Do these department heads know who or what they are threatening? Odd, to me. Odder still is the assassins getting all miffed or mopey about it and yet the department head still lives! What am I missing?


My Grade: B-


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