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Command Zero
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Command Zero

Written by Jack Mars

"The fate of international commerce hangs by a thread as Agent Zero finds himself amidst roiling waves, facing off against an army of explosive-laden ghost ships set to detonate in major ports worldwide. In this relentless quest against the clock—and amidst nature's fury—Zero has just 36 hours to outsmart an enigmatic terrorist cabal’s deadliest chess move yet, ensuring that every second counts in preventing economic devastation across the globe."