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JAMES BOND JR.

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Full Name: James Bond Jr.
Nationality: British
Organization: None
Occupation Other - Student

Creator: Michael G. Wilson, Andrew Heyward, Robby London
Time Span: 1967 - 1993

ABOUT THE SERIES

James Bond, junior, is a prep-school student.

He is attending the prestigious Warfield Academy in England and is a well-respected and much liked member of the class. This is evidenced by the fact that he is allowed to go on a wide assortment of field trips, many to foreign lands, and to take part in a variety of events which all inevitably lead to adventures. Many of these adventures get quite hair-raising and spectacular but luckily for young Bond he does not get into much trouble with the faculty for them.

His history is not ever explained beyond the fact that he named after a famous government agent. It is implied that he is the nephew, not the son, of 007, which is strange because the original Bond was an only child (so no brother or sister to allow him to be an uncle) and did not have any children of his own until well into his career (and that child would be much too young to go up against the same adversaries his father faced). So, who he is remains undetermined.

What he is, though, is quite known. He is a student with an incredible eye for adventure and a love of excitement and derring-do that would certainly impress his uncle. He is a good lucking brown-haired young man with considerable athleticism and a charisma that keeps the girls looking and smiling as he walks by. He is smart though not overly so and a tad impulsive but with brains and skills enough to get out of whatever trouble he gets into.

He has an assortment of close friends at the Acadamy. Horace "I.Q." Boothroyd III is the grandson of Bond elder's Armorer, the ubiquitous "Q", and is every bit as inventive and eccentric as his grand-pere. Gordon "Gordo" Leiter is the tall, handsome likely son of Bond elder's good friend, CIA agent Felix Leiter. And there is Tracy Milbanks, daughter of the headmaster at the Academy and one of Junior's closest friends and sort of sometimes girl friend. Naturally there is at least one person at the school who is not a fan of James Bond Junior and the person heading that group is Trevor Noseworthy IV, a rich man's son who would love to be top dog on campus and tries repeatedly to get Junior expelled.

YOUNG ADULT BOOKS

Number of Books:11
First Appearance:1967
Last Appearance:1993

There are two James Bond, Jr's in this world apparently.

The first was an attempt in the mid 60s by Glidrose Productions to appeal to the younger readers by creating a juvenile series which they made half of 007's number (003 1/2) and made him a nephew with the same name (not common but okay) but then added the Jr. which made no sense. The author's name was a penname and his real identity has been kept a secret all these years (other sites have possibly cracked the case). This adventure did not turn into the series the producers had hoped and 003 1/2 disappeared.

Move forward more than two decades and you come with the second, more successful, attempt at a series. This one was in the form of a cartoon show and the producers, knowing the power of marketing made sure they covered all bases. That included novelizations of several of the half-hour adventures.

These books are well written. They are not good adventures because they are based on really over-the-top silly storylines and there is only so much an author can do when so constrained but to their credit, they are well written.

The first 6 books in this second incarnation are by John Vincent, a penname for John Peel and are aimed, I believe, at teenagers. The next 4 are by Caryn Jenner and are shorter and meant for tweens.


0 The Adventures of James Bond Junior 003½ The Adventures of James Bond Junior 003½
Written by R. D. Mascot
Copyright: 1967

James Bond, jr. wants to find out what is really going on in the mysterious Hazeley Hall and he uses the help of his current female friend, Sheelagh Smith.

1 A View To A Thrill A View To A Thrill
Written by John Vincent
Copyright: 1992

Adapted from the TV episode "The Beginning". Just new at Warfield Academy, James Bond jr. has his uncle's Aston Martin which has some new technology that S.C.U.M. wants and they send Jaws after it.

2 The Eiffel Target The Eiffel Target
Written by John Vincent
Copyright: 1992

Adapted from the TV episode "The Eiffel Missile". The bad guy is Dr. Derange and he has an explosive device beneath the Eiffel Tower and James Bond, jr. and his friends are sent to stop him.

3 Live And Let's Dance Live And Let's Dance
Written by John Vincent
Copyright: 1992

Adapted from the TV episode "Live And Let's Dance". Baron von Skarin wants to replace the heir to the rulership of Zamora. James Bond, jr. uses the help of a beautiful ballet student to stop him.

4 Sandblast! Sandblast!
Written by John Vincent
Copyright: 1992

Adapted from the TV episode "Shifting Sands". Pharaoh Fearo is an Egyptian gangleader who has a plan to corner the world's oil supply by using proceeds from stolen treasures. James and an Egyptian girl are out to stop him but that means fighting the desert as well as his thugs.

5 Sword Of Death Sword Of Death
Written by John Vincent
Copyright: 1992

Adapted from the TV episode "Sword of Power". Dr. No, who was killed by his uncle, is back active, this time in Japan, and planning on using an ancient sword with strange powers to take over the world.

6 High Stakes High Stakes
Written by John Vincent
Copyright: 1992

Adapted from the TV episode "There But for Ms. Fortune". Las Vegas casinos are the target for the evil Ms. Fortune, aided by her trusty butler. She plans to rob them using an ingenious ice-making formula.

7 Tunnel Of Doom Tunnel Of Doom
Written by Caryn Jenner
Copyright: 1993

Adapted from the TV episode "Canine Caper."

8 Barbella's Revenge Barbella's Revenge
Written by Caryn Jenner
Copyright: 1993

Adapted from the TV episode "Barbella’s Big Attraction."

9 Freeze Frame Freeze Frame
Written by Caryn Jenner
Copyright: 1993

Adapted from the TV episode "Weather or Not."

10 Dangerous Games Dangerous Games
Written by Caryn Jenner
Copyright: 1993

Adapted from the TV episode "Catching the Wave."

TELEVISION


Number of Episodes:65
First Appearance:1991
Last Appearance:1991
Network:-

REGULAR CAST

With the continuing popularity of the James Bond franchise, the estate of Ian Fleming, Glidrose Productions, in conjunction with M-G-M, the movie studio, decided to increase its fan base by creating a character that would appeal to the children market. This person would have adventures as exciting and dangerous as the movies but without the violence and sexuality that the movies, and books, were famous for. A cartoon series came from this decision, placed in syndication rather than through one network.

The series lasted 65 episodes, each being 22-minutes long. It ran from Fall 1991 to Spring 1992 and then was discontinued.

The plots listed here are taken from those listed in Wikipedia's entry on the series.


1 The Beginning
Episode 1-1, first aired 1991

En route to his new school, Warfield Academy, Bond Jr. is chased by S.C.U.M. who is interested in stealing the Aston Martin DB5.

2 Earth Cracker
Episode 1-2, first aired 1991

Bond, I.Q. and Tracy travel to find El Dorado, the Lost City of Gold. They are met by Oddjob and Goldfinger and their deadly weapon, Earth Cracker.

3 The Chameleon
Episode 1-3, first aired 1991

A class trip to Washington, D.C. is curtailed by a face-changing villain with plans to steal a top-secret army prototype from the Pentagon.

4 Shifting Sands
Episode 1-4, first aired 1991

While assisting in the excavation of an ancient Egyptian tomb, Bond Jr. is caught up in Pharaoh Fearo's plans to steal oil from under the Middle East.

5 Plunder Down Under
Episode 1-5, first aired 1991

When Tracy's sailor uncle goes missing along with his ship off the coast of Greece, a scuba expedition reveals a fiendish plot by Walker D. Plank to create a deadly pirate fleet.

6 A Chilling Affair
Episode 1-6, first aired 1991

Doctor No kidnaps Professor Frost, a scientist involved in cryogenics, in order to thaw out a master criminal who hid his fortunes before being frozen.

7 Nothing to Play With
Episode 1-7, first aired 1991

A desperate plea for help from Hong Kong sends James Bond Jr. and his friends into a head-on collision with Walker D. Plank's illegitimate foray into toy manufacture.

8 Location: Danger
Episode 1-8, first aired 1991

After making a fool of himself by insulting the action-film star father of a new student, Anna Genue, James decides to make amends by helping to organize her 16th birthday party. When her father doesn't come James decides to reuite her with her father by taking her and his friends to Hollywood. On their arrival Bond encounters one of S.C.U.M.'s agents; Felony O' Toole kidnaps both Anna and Prof. Braintrust so that S.C.U.M. can force him to program the Galaxy defense system which they stole.

9 The Eiffel Missile
Episode 1-9, first aired 1991

After encountering Skullcap in a daring airport escape, James Bond Jr. intercepts Dr. Derange's plans of launching a missile it the Eiffel Tower.

10 A Worm in the Apple
Episode 1-10, first aired 1991

When Phoebe invites James to the official opening of New York's Mile High Skyscraper, he encounters the Worm, a terrorist bent on sinking the city.

11 Valley of the Hungry Dunes
Episode 1-11, first aired 1991

After rescuing the daughter of Sheikh Yabootie, Bond and his friends are invited to his royal palace, where they discover Dr. No's sinister plot to steal all the water supply of the middle east.

12 Pompeii and Circumstance
Episode 1-12, first aired 1991

The Worm's plan to ransack the ancient treasury temple of Pompeii spells disaster for the city above.

13 Never Give a Villain a Fair Shake
Episode 1-13, first aired 1991

Walker D. Plank hijacks a ship carrying a device capable of producing powerful earthquakes and threatens to flood Britain with a tidal wave.

14 City of Gold
Episode 1-14, first aired 1991

Goldie Finger uses the curse of the golden dragon to scare off local people to her plan to melt down an ancient city made of solid gold into her stolen tanker. However, she wasn't counting on James Bond Jr. to arrive at the Caribbean island for a field trip.

15 Never Lose Hope
Episode 1-15, first aired 1991

A new science teacher at Warfield Academy, Miss Eternal, quickly makes herself popular with the pupils – but is soon kidnapped, apparently by agents of S.C.U.M..

16 No Such Loch
Episode 1-16, first aired 1991

Walker D. Plank and Jaws are in Scotland, using the legend of the Loch Ness Monster as a cover for an attempt to steal powerful missiles from the British Navy.

17 Appointment in Macau
Episode 1-17, first aired 1991

Doctor No kidnaps Lily Mai, a new student at Warfield, in an attempt to settle old scores with Macau's chief criminal organization, the Raven Triad.

18 Lamp of Darkness
Episode 1-18, first aired 1991

James, IQ and Phoebe take off for the Middle East in a race to find the legendary Lamp of Aladdin before Maximillian Cortex gets there first.

19 Hostile Takeover
Episode 1-19, first aired 1991

James and his friends are forced to fight a war on the homefront when Warfield Academy's staff are mysteriously called away for a retraining program.

20 Cruise to Oblivion
Episode 1-20, first aired 1991

During a cruise on one of Phoebe's father's ships, James runs into Goldfinger in Bermuda during his attempt to raise a sunken galleon filled with gold.

21 A Race Against Disaster
Episode 1-21, first aired 1991

Doctor Derange uses the 24-hour race at Le Mans, France, as a cover for a daring plutonium theft from a nearby nuclear facility.

22 The Inhuman Race
Episode 1-22, first aired 1991

James and his friends head to South Germany to represent Warfield in high school competition. However, Trevor gets abducted by Skullcap and Nick Nack so that Dr. Derange can use him for a guinea pig to bring a prototype mutant android to life.

23 Live and Let's Dance
Episode 1-23, first aired 1991

James and his friends escort a ballerina to Switzerland, but Baron Von Skarin hires an assassin, posing as a famous ballet dancer, to go after her and the King.

24 The Sword of Power
Episode 1-24, first aired 1991

James Bond and his friends head to Tokyo, Japan to recover a Japanese sword stolen by Dr. No's Ninjas in his plan to learn of the sword's powerful material origin and uses it to create a powerful weapon for his arsenal.

25 It's All in the Timing
Episode 1-25, first aired 1991

Dr. Derange's plot threatens to stop the rotation of the Earth. It's up to James Bond, IQ and a Swiss police officer to stop him. Elsewhere, Trevor Noseworthy cheats in the bicycle race in Bern by using IQ's bicycle motor on his bike.

26 Dance of the Toreadors
Episode 1-26, first aired 1991

When IQ falls in love with flamenco dancer Dulce Nada and follows her to Pamplona, he has no idea that she's unwittingly embroiled in Baron von Skarin's plot to cause a nuclear meltdown in Britain.

27 Fountain of Terror
Episode 1-27, first aired 1991

James, IQ and Phoebe go to Tibet to find IQ's cousin, who was kidnapped by Dr. Derange, Jaws, Ms. Fortune and Snuffer, who use him to show him the way to a secret village where he hides a fountain that gives people eternal life.

28 The Emerald Key
Episode 1-28, first aired 1991

James and IQ's friendship is under threat when IQ has taken a fancy on a pretty girl who uncle has been abducted by Derange to get his hand on a golden statue which is a key to a fortune of gold in a temple in Mexico.

29 Ship of Terror
Episode 1-29, first aired 1991

A theft by a S.C.U.M. agent of a pendant belonging to James's friend Prince Malmo leads the gang on a deadly cruise, stalked by Walker D. Plank and a metallic henchman.

30 Deadly Recall
Episode 1-30, first aired 1991

James and the gang's trip to Monte Carlo with Trevor turns into another adventure when Dr. Derange uses his hypnotic roulette wheel to hypnotize and rob wealthy people blind before transforming them into S.C.U.M agents. And Trevor becomes their next candidate.

31 Red Star One
Episode 1-31, first aired 1991

The Russian treasury reserve is in danger when Doctor Derange and the Chameleon seize control of a satellite laser system.

32 Scottish Mist
Episode 1-32, first aired 1991

James and Gordo help their science teacher Prof. What to find his former colleague who is abducted by Spoiler so that Baron Von Skarin can learn the formula to his secret catalyst for clearer fuel.

33 The Art of Evil
Episode 1-33, first aired 1991

Young Bond has to clear his name when the Chameleon uses his ability to frame him for the second museum robbery in Paris. At the same time, he has stop the Chameleon and his partner Lex Illusion from robbing the Mona Lisa and other priceless painting from the Louvre.

34 The Heartbreak Caper
Episode 1-34, first aired 1991

Ms. Fortune uses the power of love on Mr. Milbanks so that she can get her hands on a new discovered painting of Da Shinci. But Bond and Tracy aren't fooled by her disguise.

35 Mindfield
Episode 1-35, first aired 1991

Ms. Fortune kidnaps a female Warfield student who has telepathic ability for her latest plot.

36 Leonardo da Vinci's Vault
Episode 1-36, first aired 1991

James Bond Jr. and his friends head to Venice when they find out that the museum that IQ went to visit got robbed by a mastermind named Maximillian Cortex who stole a newly discovered painting of Leonardo da Vinci, which has a map showing the location of his secret weapon hidden in secret vault under Venice.

37 Far Out West
Episode 1-37, first aired 1991

James Bond Jr. helps Mr. Mitchell find his missing brother when they arrive at his ranch in South Dakota.

38 Avalanche Run
Episode 1-38, first aired 1991

Under instructions from S.C.U.M Lord, Jaws and Nick Nack hijack a train with James Bond Jr's friends on board and send it on a collision course for a nuclear power plant in S.C.U.M Lord's latest scheme to rob the evacuated cities of Switzerland.

39 Queen's Ransom
Episode 1-39, first aired 1991

In Hong Kong young Bond helps a young woman named Jade, who escapes from Walker D. Plank, who took her father and stole a shipment of slikworm missiles.

40 Barbella's Big Attraction
Episode 1-40, first aired 1991

Barbella's high blood pressure leads her to mutiny when S.C.U.M lord insulted her. So Barbella uses the incoming asteroid that S.C.U.M. Lord wants to go on a collision course with London and send it to destroy Rio de Janeiro where the S.C.U.M conference is taking place.

41 "There But For Ms. Fortune"
Episode 1-41, first aired 1991

Ms. Fortune attempts to kidnap IQ and him for ransom for Q's ice formula so that she use it to freeze Colorado river to shut down most of the United States' power supply. But her plan goes awfully wrong when she mistakes Trevor for IQ and kidnap him instead.

42 Invaders from S.C.U.M.
Episode 1-42, first aired 1991

Student Hayley Comet and her scientist father are both convinced they've made first contact when a UFO lands at Warfield, but James suspects the truth is closer to home.

43 Going for the Gold
Episode 1-43, first aired 1991

Barbella makes several failed attempts to get rid of James Bond Jr. when he and his friends represent Warfield in the High School games in Barcelona; Goldie Finger plans to rob the Columbus museum of its golden treasury.

44 A Deranged Mind
Episode 1-44, first aired 1991

When an UFO is shot down by a military close to New York, the craft is taken for analysis to a military research laboratory.

45 Catching the Wave
Episode 1-45, first aired 1991

Jaws and Nick Nack prepare to gatecrash a secret meeting of the Government Technology Committee.

46 The Last of the Tooboos
Episode 1-46, first aired 1991

While visiting the London Zoo, James interrupts Skullcap during his theft of a rare animal, a tooboo, whose unusual enzymes Dr. Derange wants for himself.

47 S.C.U.M. on the Water
Episode 1-47, first aired 1991

James Bond Jr. and his comrades are planning a great day out at the regatta. But he doesn't consider on the appearance of Captain Walker D. Plank, whose latest scheme involves building the deadliest ship that ever hoisted the Jolly Roger. He kidnapped marine engineer Walter Gibson to this end.

48 Goldie's Gold Scam
Episode 1-48, first aired 1991

While in Africa, the group is attacked by a rhino wearing a strap with a micro chip in it. Tracking it back to its source, Bond and IQ uncover a plot by Goldfinger and Goldie Finger to seize all the gold mines in the area for themselves.

49 Canine Caper
Episode 1-49, first aired 1991

James, IQ and Gordo use a stray dog which follows Bond back to the Warfield to locate its master who had the security plan of Scotland Yard, who is abducted by Skullcap; Dr. Derange needs the microfilm so that he can break through Scotland Yard's security so that he can place his acid bomb in Scotland Yard's building foundation and destroy it.

50 Weather or Not
Episode 1-50, first aired 1991

Dr. Derange takes control of the national weather satellite so that he would have complete control of the weather across England. He attempts to cause chaotic weather across the capital so Skullcap and his henchmen can do a series of robberies.

51 Ol' Man River
Episode 1-51, first aired 1991

Captain Walker D. Plank plans to flood New Orleans by destroying the Levee with a large amount of explosive placed in a fake 'River Queen'. During evacuation of New Orleans, Plank attempts to use this to his advantage to gain access to the U.S. mint and steal the printing press.

52 Between a Rock and a Hard Place
Episode 1-52, first aired 1991

James and his friends race against time to get to an advanced prototype fighter jet which has crashed somewhere in wild country of Australia before Dr. Derange and his henchmen get there first.

53 Sherlock IQ
Episode 1-53, first aired 1991

In London, James and IQ come from a Sherlock Holmes convention, but Baron von Skarin, with his henchmen Jaws and Nick Nack, use a prototype super tank they stole and attack the city, but then a knock on the head causes IQ to think he is Sherlock Holmes.

54 Killer Asteroid
Episode 1-54, first aired 1991

Goldfinger hijacks a space shuttle in midair so that he can use it to bring an asteroid made up solid gold on a collision course with Earth. With the tracing software being designed by IQ, James and the gang head to Iceland where the signal of the space shuttle is coming from.

55 Danger Train
Episode 1-55, first aired 1991

James Bond Jr. and IQ get caught in a S.C.U.M. feud between Ms. Fortune and Walker D. Plank over stealing a super powerful engine from the 'Cold Fusion' Train.

56 Quantum Diamonds
Episode 1-56, first aired 1991

James and his friend visit Yellowstone National Park where Dr. Derange attempts to extract a crystal from Old Faithful for his latest plot.

57 Rubies Aren't Forever
Episode 1-57, first aired 1991

James saves a girl named Ruby who was captured by a gang who wanted her necklace, but she was set up by her aunt, Tiara Hotstones, who tries to bring them to Baron von Skarin in Germany to use them to steal the F-15 Jets for himself.

58 Garden of Evil
Episode 1-58, first aired 1991

In Hong Kong Trevor picks a purple rose, but it somehow hypnotizes him; now it is up to James, IQ, Tracey, and Jasmine to go to the field of the purple rose to find a cure; however, Doctor No and Oddjob try to stop their plan.

59 The Thing in the Ice
Episode 1-59, first aired 1991

The gang is in Antarctica, where they see the massive devastation caused by a metallic monster with acid-spitting tentacles.

60 Goldie Finger at the End of the Rainbow
Episode 1-60, first aired 1991

James, Phoebe, Gordo, and Trevor head to Ireland to investigate a haunted castle which was taken by a leprechaun who was actually Nick Nack who is scaring the people to find the secret treasure room for Goldie Finger.

61 Dutch Treat
Episode 1-61, first aired 1991

In Holland, Tiara Hotstones stole an emerald from the museum to get to a counterfeit artist named Rembrandt, but she accidentally drops it into a box of chocolates that Phoebe brought.

62 No Time to Lose
Episode 1-62, first aired 1991

A case of mistaken identity leads Spoiler to kidnap IQ, as part of Doctor No's plan to build an impenetrable government airship known as the Vulture.

63 Monument to S.C.U.M.
Episode 1-63, first aired 1991

James and the gang are in Arizona and entering the scientist competition contest. Meanwhile, Dr. Derange uses a magnetic generator to change the Earth's core.

64 Northern Lights
Episode 1-64, first aired 1991

The Warfield students arrive in Toronto on a clean-up project, unaware that Baron von Skarin is also in town with a scheme to hold the city's electricity for ransom.

65 Thor's Thunder
Episode 1-65, first aired 1991

Captain Walker D. Plank and Skullcap are on the prowl in Norway to find Mjölnir, which gives infinite power to whoever wields it.

COMIC BOOKS, GRAPHIC NOVELS, AND MANGA

Number of Stories:12
First Appearance:1991
Last Appearance:1991

1 The Beginning The Beginning
Published by Marvel Comics
Contributors: T. Pederson (script), F. Moss (script), Cal Hamilton (adaptation), Colin Fawcett (inks), Euan Peters (colors), Stuart Bartlett (letters)
Copyright: 1991

Published in James Bond Jr. #1, January, 1992.
"007's nephew arrives at Warfield Academy where he becomes the target of S.C.U.M. agents after his Aston Martin."

2 The Eiffel Missile The Eiffel Missile
Published by Marvel Comics
Contributors: Doug Molitor (script), Cal Hamilton (adaptation), Adolfo Buylla (inks), Euan Peters (colors), Stuart Bartlett (letters)
Copyright: 1991

Published in James Bond Jr. #2, February, 1992.
"S.C.U.M. plans to launch a nuclear missile from the Eiffel Tower towards Moscow."

3 Earth-Cracker! Earth-Cracker!
Published by Marvel Comics
Contributors: Cal Hamilton (adaptation), Adolfo Buylla (inks), Euan Peters (colors), Stuart Bartlett (letters)
Copyright: 1991

Published in James Bond Jr. #3, March, 1992.
"In Peru, Goldfinger seeks El Dorado, the legendary lost city of gold."

4 Plunder Down Under! Plunder Down Under!
Published by Marvel Comics
Contributors: Cal Hamilton (adaptation), Bambos Georgili (inks), Euan Peters (colors), Stuart Bartlett (letters), Mario Capaldi (pencils)
Copyright: 1991

Published in James Bond Jr. #4, April, 1992.
"In Greece, S.C.U.M. is stealing ships off the Mediterranean to build an armada."

5 Dance of the Toreadors Dance of the Toreadors
Published by Marvel Comics
Contributors: Dan Abnett (adaptation), Bambos Georgili (inks), Euan Peters (colors), Stuart Bartlett (letters), Mario Capaldi (pencils)
Copyright: 1991

Published in James Bond Jr. #5, May, 1992.
"S.C.U.M. plans to take control of a nuclear power plant in England and blackmail the country out of one million pounds.."

6 The Gilt Complex The Gilt Complex
Published by Marvel Comics
Contributors: Dan Abnett (adaptation), Bambos Georgili (inks), Euan Peters (colors), Stuart Bartlett (letters), Mario Capaldi (pencils)
Copyright: 1991

Published in James Bond Jr. #6, June, 1992.
"In Venice, Goldfinger plans to use I. Q.'s uncle Max, a chemist, in a plot to turn base metals into gold."

7 Sure As Eggs Is Eggs Sure As Eggs Is Eggs
Published by Marvel Comics
Contributors: Dan Abnett (adaptation), Bambos Georgili (inks), Sophie Heath (colors), Stuart Bartlett (letters), Mario Capaldi (pencils)
Copyright: 1991

Published in James Bond Jr. #7, July, 1992.
"The Scumlord uses a cat burglar to steal the Faberge Eggs, a key to Anglo-Russian relations."

8 Wave Goodbye To The U.S.A. Wave Goodbye To The U.S.A.
Published by Marvel Comics
Contributors: Bambos Georgili (inks), Colin Fawcett (colors), Stuart Bartlett (letters), Mario Capaldi (pencils)
Copyright: 1991

Published in James Bond Jr. #8, August, 1992.
"Goldfinger plans to raise a sunken Spanish armada for the gold it contains."

9 Absolute Zero! Absolute Zero!
Published by Marvel Comics
Contributors: Dan Abnett (adaptation), Bambos Georgili (inks), Sophie Heath (colors), Stuart Bartlett (letters), Mario Capaldi (pencils)
Copyright: 1991

Published in James Bond Jr. #9, September, 1992.
"S.C.U.M. plans to hold Switzerland ransom by encasing in glaciers created by Doctor No's Ice-Cap Machine."

10 Friends Like These! Friends Like These!
Published by Marvel Comics
Contributors: Dan Abnett (adaptation), Bambos Georgili (inks), Sophie Heath (colors), Stuart Bartlett (letters), Mario Capaldi (pencils)
Copyright: 1991

Published in James Bond Jr. #10, October, 1992.
"S.C.U.M. plans to kidnap an RAF man with NATO secrets when he visits the school."

11 Indian Summer Indian Summer
Published by Marvel Comics
Contributors: Dan Abnett (adaptation), Bambos Georgili (inks), Sophie Heath (colors), Stuart Bartlett (letters), Mario Capaldi (pencils)
Copyright: 1991

Published in James Bond Jr. #11, November, 1992.
"In India, Baron Von Skarin and Ms. Fortune join forces to obtain the Star of Kali, a priceless jewel."

12 Homeward Bound! Homeward Bound!
Published by Marvel Comics
Contributors: Dan Abnett (adaptation), Bambos Georgili (inks), Sophie Heath (colors), Stuart Bartlett (letters), Mario Capaldi (pencils)
Copyright: 1991

Published in James Bond Jr. #12, December, 1992.
"S.C.U.M. agents compete for the honor of killing 007's nephew."

COLLECTIBLES

Number of Collectibles:1
First Appearance:1991
Last Appearance:1991

1 James Bond Jr. - Lunchbox & Thermos James Bond Jr. - Lunchbox & Thermos
Item Type: Food & Drink Containers
Created by: Aladdin
Copyright: 1991

A blue plastic food container (lunchbox) and a drink container (thermos) with illustrations of characters from the animated TV series.

MY COMMENTS

I never watched any of the cartoon shows until I wanted to write this. Having watched the first episode, I really had no desire to watch any more of them. Naturally I knew they were for children but hey, I was around when Scooby Do first sniffed a clue and Thelma figured out if was the guy who owned the costume shop so maybe I would have liked it back then. But not likely.

It was possibly that I had a tough time getting base the name being the same as the uncle. It did not make sense then or now. And the young man is frequently making references to his uncle so it is definitely not a mistake. And he introduces himself as "Bond. James Bond. Junior", so he uses the adjective himself. Perhaps it is .... ah, forget it. What's in a name, someone once said.

On to the important stuff like is the series any good? No. Or is it realistically exciting? Again, no. Is it compelling. Still no. Is there something to bring you back for another adventure? Ah, no. Four-strike is now in effect.

I did get a kick out of the fact that on the webpage of the man who wrote the first of the novelizations, he clearly points out that he was given some pretty lousy scripts to work with and did the best he could but you can only do so much with bad material.

Having read a couple of the books, I would agree with him. Bad material to begin with. Pretty fair job despite it.

Still. Very low grade.

GRADE

My Grade: C

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